D.Va
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D.Va
Tankinitiator

D.Va

D.Va is a former professional gamer who now uses her skills to pilot a state-of-the-art mech in defense of her homeland.

Location

MEKA Base, Busan, South Korea (formerly), Watchpoint: Gibraltar

Age

21

Birthday

Jun 22

Hitpoints
Health50%

325

Armor50%

325

Total HP

650

Abilities

01 / 08

Fusion Cannons

Automatic short-range spread weapons.

Perks

Minor Perk Choose 1

Bunny Power

Bunny Power

Eject grants 75 temporary overhealth and Call Mech’s damage radius is increased by 50%.

Extended Boosters

Extended Boosters

Hitting an enemy with Boosters deals 40% increased damage and extends the duration by 0.5 seconds.

Major Perk Choose 1

Shield System

Shield System

Convert 100 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed.

Precision Fusion

Precision Fusion

Press R to reduce Fusion Cannons' spread by 75% for 3 seconds.

Stadium Powers
Focused Fusion

Focused Fusion

Fusion Cannon's spread is reduced by 50% and 20m increased falloff range. When dealing Weapon damage to enemies beyond 8m, Defense Matrix recovers 33% faster.

Legendary Loadout

Legendary Loadout

Micro Missiles are replaced with­ 6 Heavy Rockets, which deal 375% more explosive damage and have 100% increased radius.

Overstocked

Overstocked

Gain 1 extra charge of Micro Missiles.

Countermeasures

Countermeasures

When you mitigate 150 damage with Defense Matrix, automatically fire 3 Micro Missiles.

Ignition Burst

Ignition Burst

Boosters damage Burn enemies for 40 damage over 2s.

MEKA Punch

MEKA Punch

While using Boosters, Quick Melee has 50% more Attack Speed. ­ Quick Melee and Boosters eliminations reset the cooldown of Boosters.

Tokki Slam

Tokki Slam

During Boosters, use Crouch to slam the ground, dealing Boosters damage equal to 15% of your Max Life and knocking up enemies hit.

Facetanking

Facetanking

When you mitigate 150 damage with Defense Matrix, heal yourself for 15% of that damage and all other allies within 6m for 25% of that damage.

Stat Boost

Stat Boost

Boosters damage extends Boosters duration by 0.5s and restores 5% Defense Matrix energy and heal 5% Max Life.

MEKA Ejector

MEKA Ejector

Self-Destruct explodes 25% faster and costs 60% less Ultimate Charge but deals 75% reduced damage and only grants 75% Ultimate Charge after detonation.

Multi-Task Mod

Multi-Task Mod

Fusion Cannons can now be fired while using Defense Matrix.

MEKA Evac Shield

MEKA Evac Shield

+50% Call Mech Radius.­ When ejecting or re-entering your Mech, grant Overhealth equal to 20% of your Max Life to all nearby allies for 5s.

Story

Hana Song—better known by her screen name “D.Va”–is the best of the best. A former professional gamer, D.Va now puts her skills to use as a mech pilot in defense of South Korea. She and the other pilots, known as the MEKA Squad, stand between their country and the invading Gwishin: a mechanical threat from deep beneath the sea.

Gwishin

Gwishin

More than two decades ago, South Korea was attacked by a colossal mechanical monstrosity that rose from the depths of the East China Sea. The massive, lumbering construct caused catastrophic damage to coastal cities before it was driven back beneath the waves. In response, the South Korean government developed a mechanized armored drone unit, called MEKA, to protect urban environments in future engagements with the omnic threat. The government's fears proved to be well founded, as a disturbing pattern of attacks emerged. Every few years, the monstrosity would rise from the sea to assault South Korea and its neighbors. The threat learned from these encounters, often reconfiguring itself in a different form and appearing with new weapons and capabilities. Each incident ended in a stalemate, with the monstrosity defeated but not destroyed.

Meka squad

Meka squad

As the threat continued to adapt, it eventually disrupted MEKA's drone-control networks, forcing the military to place pilots in the mechs. Scrambling to find suitable candidates, the government turned to the country's professional gamers, who possessed the necessary reflexes and instincts to operate the mechs' advanced weapons systems. Top stars willingly joined the effort via the nation's compulsory military service, including reigning world champion Hana Song, also known as "D.Va." Famous for her elite skills, D.Va was a fierce competitor who played to win at all costs, and she had a well-earned reputation for showing no mercy to her opponents. D.Va quickly grew in skill to become MEKA’s top pilot, even streaming combat operations to her adoring fans, but the Gwishin threats’ increasing attacks on South Korea began to take a heavy toll on the MEKA squad. Where MEKA could once count on months of training and downtime between robotic assaults, a sudden attack between predicted intervals forced Hana to repel the Gwishin alone. The media praised D.Va's singlehanded defense of South Korea, though in truth, the superstar was seconds from a real game over. As the Null Sector threat emerged in Korea, D.Va obtained a special dispensation from her commander to join up as one of Overwatch's new guard, assessing the Null Sector threat alongside Cole Cassidy and his latest recruits.

D.Va Strategy Guide

D.Va Tips

  1. 1Self-Destruct is most valuable as a zone-denial tool — force enemies off the objective rather than trying for kills, which often fail as they scatter.
  2. 2Defense Matrix eats almost all projectile ultimates: Graviton Surge ammo, Junkrat's RIP-Tire, Pharah's rockets — position it to protect teammates from these.
  3. 3Boosters let D.Va dive into the backline and disrupt supports; coordinate with your damage heroes to capitalize on the chaos you create.
  4. 4Baby D.Va's Micro Missiles deal more damage than most players expect — farm damage from cover and re-call your mech as quickly as possible.

Tank Overview

Tanks lead by contesting space the rest of the team can't take alone — not by standing still and soaking damage as a wall for allies to hide behind. Pressuring a dangerous angle forces the enemy to respect the threat you represent, which is what actually lets your damage and support operate safely. Tanks generally have large health pools and strong defensive tools, but those exist to let you take space, not to make you a stationary shield. Reading which angle you can hold — and when to pull out — matters far more than constant voice comms with your supports, most of whom are busy triaging the fight rather than actively topping you up.

Positioning

Where you position depends heavily on the tank and the matchup, not a fixed front-to-back rule. Brawl tanks like Reinhardt want to hold a specific angle and pressure it — not simply stand between the enemy and your team. Against dive- or poke-heavy compositions (Orisa, Ramattra, mobile flankers), playing straight front-to-back plays into their strengths and loses on most maps. Track your team's position and disengage before you're isolated, but don't expect your supports to keep you topped up mid-fight — with healing output reduced across the board, most tanks are meant to spend their HP and cooldowns on a trade and recover between fights, not during them.

Strengths

  • +Large health pools and defensive cooldowns that let you contest space other roles can't survive in
  • +Creates space and draws focus fire away from squishier teammates
  • +Ultimate abilities can decisively swing team fights
  • +Presence alone forces the enemy team to play around you, buying space and time for your team

Weaknesses

  • Healing is mostly meant to top you up between fights, not during them — expecting emergency heals mid-fight wastes your supports' resources
  • Overextending solo leads to quick elimination
  • Committing to the wrong angle can cost your HP and cooldowns and swing the fight against your team
  • High-mobility damage heroes can outmaneuver slow tanks
Counters & Matchups