D.Mon
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D.Mon
탱커stalwart

D.Mon

As MEKA’s new leader, D.Mon uses unmatched game sense to call the shots and keep her team united through any fight.

출신지

MEKA Base, Busan, Korea

나이

28

생일

Apr 21

체력
HP50%

325

방어력50%

325

총 HP

650

스킬

01 / 09

Plasma Saber

Fast energy melee weapon.

특전

마이너 특전 1개 선택

Beast Within

Beast Within

Plasma Saber hits heal Power Barrier by 40 health.

MEKA Mobilitiy

MEKA Mobilitiy

While holding Power Barrier, Propulsors fuel cost is reduced by 30%.

메이저 특전 1개 선택

Overstrike

Overstrike

Surging Strike gains 150% lifesteal.

Focused Fusion

Focused Fusion

Fusion Repeater fires stronger shots with no spread at a slower rate.

스토리

Yuna Lee, known as “D.Mon,” is a former professional gamer recognized for her sharp tactical play and no-nonsense attitude. She joined the MEKA squad to defend South Korea, fighting alongside D.Va and other pilots while using her skills to guide her team against the relentless Gwishin threat.

Esports champion

Esports champion

Yuna Lee, otherwise known as “D.Mon”, was a dominant player in the esports scene during her college years who quickly earned a reputation for her tactical precision and composure under pressure. After years of professional play, Yuna found even more success when a new member joined her team: Hana Song, known better as D.Va. While D.Va carried games with her aggressive playstyle, D.Mon anchored the team, bringing the calm, control, and strategy that secured their victories. The two formed quite the dynamic duo and consistently pushed one another to improve, building an unbreakable friendship.

Meka squad

Meka squad

Even after the Omnic Crisis, Korea still faced the threat of the mysterious Gwishin omnics who attacked from a mobile omnium in the East China Sea. Yuna was recruited alongside Hana into the Mobile Exo-Force of the Korean Army, bringing their established synergy into the field. The MEKA squad stood strong for years, but after D.Va joined Overwatch to support the fight against Null sector, there was suddenly a gap left in MEKA’s roster. Without its central striker, the squad struggled to maintain balance. Captain Myung appointed D.Mon as the new MEKA squad leader, confident she would find a way to balance the team and keep them strong against the increasing Gwishin attacks. Unaccustomed to the pressure of being in the spotlight, Yuna initially struggled with this added responsibility. Ultimately, she found her footing not by replacing D.Va, but by redefining the team—building a more coordinated, resilient unit that fought together, rather than relying on any single pilot.

Reign of talon

Reign of talon

As D.Mon rebuilt the MEKA squad’s morale and structure, the danger of Talon’s global conquest lingered in the shadows—a threat made real when Vendetta directed the Junkers to attack Busan. Yuna was forced to put everything she had built to the test in real time, defending her home in the wake of Vendetta’s theft of the MEKA base's EMP bomb prototype. Under D.Mon’s leadership, MEKA fought to secure the city from the Junker threat—no longer defined by a single star, but as a unified force.

D.Mon 攻略ガイド

D.Mon のコツ

  1. 1機動力を活かして戦場を縦横無尽に動き回ること。一か所に留まらず、常に敵の予測外の角度から圧力をかけよう。
  2. 2タンクとしての役割を忘れず、チームが動きやすいスペースを作ることを意識する。単独突撃は避ける。
  3. 3ダイブ系のタンクとして、後衛の敵ヒーラーや孤立したダメージヒーローを狙う動きが効果的。
  4. 4チームと連携して的確なタイミングでエンゲージすることが、最大限のパフォーマンスを引き出す鍵。

탱커 の役割

タンクの本質は「ダメージを受け止める壁」になることではなく、他のロールでは踏み込めない危険な空間を確保・制圧することです。危険な角度に圧をかけ続けることで敵にその脅威を意識させ、結果としてダメージやサポートが安全に動ける状況を作り出します。タンクは総じて高いHPと強力な防御アビリティを持ちますが、それは「盾になって耐える」ためではなく、空間を取るための道具です。ボイスチャットでの密な連携よりも、どの角度なら安全に踏み込めるか、いつ引くべきかを自分で判断する力の方が重要です。多くのサポートは戦闘中は敵への応急処置(トリアージ)に手一杯で、常にタンクを回復し続けられるわけではありません。

ポジショニング

立ち位置はヒーローやマッチアップによって大きく変わり、「常に敵と味方の間に一直線で立つ」という単純な話ではありません。Reinhardtのようなブロウル系タンクは特定の角度を確保して圧をかけるのが役割であり、単に敵と味方の間に突っ立つことではありません。OrisaやRamattraのようなポーク・遠距離型のタンクが相手だと、正面から一直線に組み合う戦い方は不利になりやすく、スパムダメージや機動力の高いヒーローが多いマップでも通用しにくくなります。味方の位置を把握し、孤立する前に引く判断は大切ですが、戦闘中にサポートから常に回復してもらえることは期待しないこと。今のヒール量では、タンクはHPやクールダウンを一度の価値ある交戦に使い切り、次の戦闘までの間に回復する立ち回りが基本です。

強み

  • +高いHPと防御アビリティで、他のロールでは生き残れない危険な空間を確保できる
  • +味方のためのスペースを作り出す
  • +アルティメットで試合の流れを変えられる
  • +存在そのものが敵に対応を強制し、チームに時間と空間の余裕を生む

弱点

  • 回復は基本的に戦闘の合間のためのもの。戦闘中に頼ろうとすると味方のリソースを無駄にする
  • 単独行動では狙われやすい
  • 間違った角度に踏み込むと、HPとクールダウンだけでなく試合の流れごと相手に渡してしまう
  • 高火力・高機動のダメージヒーローに弱い場合がある
Counters & Matchups