Hazard
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Hazard
Tankinitiator

Hazard

A radical disruptor and an unstoppable weapon, Hazard has rocketed to fame in the criminal underworld as he fights to tear the system down.

Location

Glasgow, Scotland (Formerly), Unknown

Age

24

Birthday

Nov 11

Hitpoints
Health65%

425

Armor35%

225

Total HP

650

Abilities

01 / 06

Bonespur

Fire a burst of spikes.

Perks

Minor Perk Choose 1

Reconstitution

Reconstitution

Jagged Wall hits overfill Spike Guard with 25% additional energy.

Anarchic Zeal

Anarchic Zeal

Spike Guard's spikes gain 40% Lifesteal.

Major Perk Choose 1

Deep Leap

Deep Leap

Violent Leap's range is increased by 20%.

Explosive Impalements

Explosive Impalements

Bonespur hits mark targets with spikes. Quick Melee and Violent Leap's slash detonate them for 30 explosive damage.

Stadium Powers
Bonerot

Bonerot

Dealing 6 instances of Weapon Damage marks targets with spikes. Quick Melee and Violent Leap's slash detonates them for 60 damage.

Barbed Shot

Barbed Shot

Bonespur shots also fire 2 Spike Guard spikes at hit targets for 8 damage.

Needle Storm

Needle Storm

Spike Guard now fires at all enemies in front of Hazard.

Twin Fang

Twin Fang

Every 3rd shot of Bonespur fires a free second shot for 75% damage.

Woof Woof!

Woof Woof!

After using Violent Leap, gain 50% Spike Guard Range for 3s.

Bunny Hop

Bunny Hop

Using Violent Leap without using Slash refunds 2s of cooldown for Violent Leap and Jagged Wall and grants nearby allies Overhealth equal to 10% of your Max Life for 3s.

Slasher

Slasher

Violent Leap's slash shoots a piercing projectile that deals 80 damage, ignoring enemies within 7m.

Off The Wall

Off The Wall

When Jagged Wall is spawned, knock back enemies within 8m after 1.5s for 40 damage.

Juiced

Juiced

When Jagged Wall is spawned, heal all allies within 8m by 20% of your Max Life over 3s.

Fortress

Fortress

Jagged Wall becomes 35% larger.­ Jagged Wall knockback applies 25 additional damage.

Bringin' the Pain

Bringin' the Pain

Downpour costs 20% less Ultimate Charge.­ After using Downpour, immediately reset all cooldowns and gain 25% Cooldown Reduction for 10s.

Boomslang's Blaster

Boomslang's Blaster

Ability: Use Quick Melee during ­ Spike Guard to immediately fire 5 spikes at targets. ­ (10s Cooldown).

Story

After pulling himself from the wreckage of a troubled past, Hazard has pushed his body beyond its limits with advanced augmentations that enhance his strength and agility. As a member of the Phreaks, he fights to protect those he feels the system has left behind. Passionate and radical, Hazard is proud to stand with his found family of body modders against Overwatch, Talon, and any organization that enforces the status quo.

A lonely youth

A lonely youth

Born to veterans of the Omnic Crisis, Findlay Docherty grew up poor and surrounded by stories of violence. His mother died when he was young and his father was absent and unkind, leaving young Findlay to fend for himself. It seemed the only thing keeping food on the table was the regular check the government sent as compensation for his parents’ military service. Findlay grew up respecting the institutions that fed him, but his poverty and poor performance in school made him a victim of bullying for years before he learned to fight back. He eventually enlisted in the military and left behind his old life, convinced that he could find success if he played along with the system.

Caught in the crossfire

Caught in the crossfire

Tragedy struck when Findlay was caught at the center of a conflict between Overwatch and Talon in Glasgow. A dropship crashed into the flat he grew up in , killing his father and leaving Findlay trapped in the wreckage for almost two days. Miraculously, Findlay survived, but the accident left him a triple amputee, with chronic pain that would last for the rest of his life and brought an end to his military career. The government offered him basic prostheses, pain medication, and another monthly check to forget about what happened, but Findlay burned at the injustice of it all. His family, his home, his career... Findlay had lost everything, and had no one left to share in his grief. How was he supposed to move on?

Finding the phreaks

Finding the phreaks

That was when Findlay learned of the Phreaks, a counter cultural movement of self-augmenting anarchists that protected omnics in the wake of the Crisis. He was taken in by one of their most prominent members: an expert body-modder named Touch-Up who outfitted him with custom augmentations that helped him regain mobility and manage his pain. Over time, Findlay found a family with the Phreaks and enthusiastically embraced their cause. As a member of their crew , Findlay was committed to tearing down systems upheld by organizations like Overwatch and Talon. Together with the Phreaks, Hazard traveled the world and transformed himself through augmentation. No matter the danger, he was always the first to jump into the fray to protect his friends. Over the course of his escapades , Findlay earned himself a new name: Hazard.

Unstoppable upgrades

Unstoppable upgrades

Hazard continued to push himself with new augmentations that enhanced his physical stature, speed, and strength. But the true turning point came when the Phreaks resolved to steal a rare vanadium isotope from the Oasis Ministry of Genetics. The isotope was unstable, but Touch-Up saw its potential. She designed Hazard a powerful new mod: one that could integrate the vanadium into his body and allow him to shape it into a deadly arsenal. Though Hazard knew harboring the vanadium would make him one of the most wanted criminals in the world, it was worth the risk . Thanks to this latest upgrade, Hazard has become a serious threat to the global order and a charismatic young face among the Phreaks. To the oppressed and downtrodden, Hazard is a hero; to the rich and powerful, he is a terrifying menace... and that’s just the way he likes it.

Hazard Strategy Guide

Hazard Tips

  1. 1Hazard's area denial is the team's most valuable asset — create space the enemy doesn't want to enter rather than simply trading damage.
  2. 2As a frontline tank, your abilities should serve the team's movement; look for moments where your kit enables teammates to follow up effectively.
  3. 3Avoid overextending; set up fights in locations where your team can immediately support you rather than diving alone.
  4. 4Adapt your positioning based on enemy composition — different threats demand different defensive responses from a tank like Hazard.

Tank Overview

Tanks lead by contesting space the rest of the team can't take alone — not by standing still and soaking damage as a wall for allies to hide behind. Pressuring a dangerous angle forces the enemy to respect the threat you represent, which is what actually lets your damage and support operate safely. Tanks generally have large health pools and strong defensive tools, but those exist to let you take space, not to make you a stationary shield. Reading which angle you can hold — and when to pull out — matters far more than constant voice comms with your supports, most of whom are busy triaging the fight rather than actively topping you up.

Positioning

Where you position depends heavily on the tank and the matchup, not a fixed front-to-back rule. Brawl tanks like Reinhardt want to hold a specific angle and pressure it — not simply stand between the enemy and your team. Against dive- or poke-heavy compositions (Orisa, Ramattra, mobile flankers), playing straight front-to-back plays into their strengths and loses on most maps. Track your team's position and disengage before you're isolated, but don't expect your supports to keep you topped up mid-fight — with healing output reduced across the board, most tanks are meant to spend their HP and cooldowns on a trade and recover between fights, not during them.

Strengths

  • +Large health pools and defensive cooldowns that let you contest space other roles can't survive in
  • +Creates space and draws focus fire away from squishier teammates
  • +Ultimate abilities can decisively swing team fights
  • +Presence alone forces the enemy team to play around you, buying space and time for your team

Weaknesses

  • Healing is mostly meant to top you up between fights, not during them — expecting emergency heals mid-fight wastes your supports' resources
  • Overextending solo leads to quick elimination
  • Committing to the wrong angle can cost your HP and cooldowns and swing the fight against your team
  • High-mobility damage heroes can outmaneuver slow tanks
Counters & Matchups