Reinhardt
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Reinhardt
Tankstalwart

Reinhardt

Reinhardt Wilhelm styles himself as a champion of a bygone age, who lives by the knightly codes of valor, justice, and courage.

Location

Stuttgart, Germany (formerly), Watchpoint: Gibraltar

Age

63

Birthday

Jun 26

Hitpoints
Health57%

400

Armor43%

300

Total HP

700

Abilities

01 / 05

Rocket Hammer

Devastating melee weapon.

Perks

Minor Perk Choose 1

Crusader's Fire

Crusader's Fire

Refund a charge of Fire Strike when you stun an enemy, overfilling up to 3.

Crusader's Resolve

Crusader's Resolve

While using Barrier Field, your passive health regeneration triggers 75% sooner.

Major Perk Choose 1

Shield Slam

Shield Slam

While Barrier Field is active, use to damage and knockback enemies.

Ignited Fury

Ignited Fury

For each enemy you hit with Fire Strike, gain 2 seconds of 25% increased attack speed.

Stadium Powers
To Me, My Friends!

To Me, My Friends!

While Barrier Field is active,­ allies within 5m are healed equal to 3% of your Max Life every 1s.

Crusader Slam

Crusader Slam

Ability: While Barrier Field is active, use Primary Fire to deal Melee Damage equal to 5% of Barrier Field Health.­ (8s Cooldown).

Iron Drift

Iron Drift

+200% Charge Duration.­ Charge can pin multiple enemies and can be slowed by holding backwards.

Shield Stampede

Shield Stampede

+50% Charge Knockback Power.­ During Charge, automatically deploy Barrier Field.

Barrier Reconstruction

Barrier Reconstruction

When you deal Melee damage or Fire Strike damage, restore health to Barrier Field equal to 15% of Barrier Field Health.

Vroom Boom Boom

Vroom Boom Boom

During Charge, colliding with a wall triggers an explosion that deals 30% of Charge's pin damage.

Impact Burst

Impact Burst

Fire Strike triggers an explosion the first time it hits an enemy, dealing 30% Fire Strike damage to other enemies in a 3m radius.

Magma Strike

Magma Strike

Every second Fire Strike leaves a trail of lava for 2s that Burns enemies for 50% of Fire Strike damage.

Blazing Blitz

Blazing Blitz

+25% Starting Ultimate Charge.­ After using Earthshatter, every Rocket Hammer swing launches a Fire Strike for 5s.

Smashing!

Smashing!

When you deal damage with Rocket Hammer, gain 1% Move Speed and 3% Weapon Lifesteal for 2s, stacking up to 10 times.

Feeling The Burn

Feeling The Burn

Every 3rd Rocket Hammer swing applies Burn, dealing 30% ­ Rocket Hammer damage over 2s.

Infusion Generator

Infusion Generator

Increase Barrier Field Health by 250% of your Bonus Max Life.

Story

Reinhardt Wilhelm lives by the knightly codes of valor, justice, and courage. One of the founders of Overwatch, for decades he was a force for good the world over. After the organization’s fall, he travelled Europe like a knight of old, defending the innocent alongside his squire, Brigitte, until Winston’s call brought them back into the arms of Overwatch.

Overwatch

Overwatch

A highly decorated German soldier, Reinhardt was part of the Crusaders, battle-hardened warriors who wore massive suits of armor with unique capabilities. Although his mentor, Balderich von Adler, was Overwatch’s first choice to join the agency, Reinhardt was recruited after von Adler fell in the Battle of Eichenwald. Reinhardt became part of the original Overwatch strike team that put an end to the Omnic Crisis. After the conflict's resolution, Overwatch grew into a global institution, keeping the peace in a war-torn world. Reinhardt's unique ethics and larger-than-life persona earned the admiration of his peers and superiors alike. Never afraid to speak his mind, he was Overwatch's most vocal supporter and, when necessary, its harshest critic, providing a constant reminder that Overwatch was meant to be a force for good. Having served into his late fifties, Reinhardt was faced with mandatory retirement from combat operations. Despondent about being removed from active duty, Reinhardt feared that his days of purpose and glory had ended. As times grew darker and Overwatch came under suspicion of corruption and sedition, Reinhardt could only watch as the cause he had dedicated his life to defending surrendered in disgrace.

Post overwatch

Post overwatch

Though Overwatch was eventually disbanded, Reinhardt was not content to sit idly by while the world fell to disorder. Once again donning his Crusader armor, he vowed to fight for justice across Europe like a knight of old, defending the innocent and winning hearts and minds with the promise of better days to come. He was joined on this mission by his squire, Brigitte Lindholm, daughter of Reinhardt’s close friend , Torbjörn. After one particularly close call with a local gang calling themselves the Dragons, Brigitte took up her own mace to fight by her mentor’s side.

Recall

Recall

The old knight visited Eichenwalde after Winston triggered the Overwatch Recall. Brigitte urged him to consider the request carefully, reminding Reinhardt of how leadership had forced him out and pleading to him that, particularly given his advanced age, he had given Overwatch enough. Reinhardt was undeterred. He was called to duty, and a Crusader must always answer the call.

Reinhardt Strategy Guide

Reinhardt Tips

  1. 1Don't let Barrier shield reach zero before retreating — once it shatters there's a cooldown window where you're completely vulnerable; pull back earlier.
  2. 2Firestrike passes through the barrier and hits enemies behind it; use it constantly during standoffs to chip enemies down while the shield holds.
  3. 3Earthshatter's shockwave spreads along the ground in a wide arc in front of you — it can catch enemies near low cover, but it won't reliably wrap around corners or walls, so line up a clear ground path to your targets.
  4. 4Charge deals far more damage — and reliably secures the kill — when it pins a target against a wall; in open space it only staggers them, so look for a backstop before committing to a Charge.

Tank Overview

Tanks lead by contesting space the rest of the team can't take alone — not by standing still and soaking damage as a wall for allies to hide behind. Pressuring a dangerous angle forces the enemy to respect the threat you represent, which is what actually lets your damage and support operate safely. Tanks generally have large health pools and strong defensive tools, but those exist to let you take space, not to make you a stationary shield. Reading which angle you can hold — and when to pull out — matters far more than constant voice comms with your supports, most of whom are busy triaging the fight rather than actively topping you up.

Positioning

Where you position depends heavily on the tank and the matchup, not a fixed front-to-back rule. Brawl tanks like Reinhardt want to hold a specific angle and pressure it — not simply stand between the enemy and your team. Against dive- or poke-heavy compositions (Orisa, Ramattra, mobile flankers), playing straight front-to-back plays into their strengths and loses on most maps. Track your team's position and disengage before you're isolated, but don't expect your supports to keep you topped up mid-fight — with healing output reduced across the board, most tanks are meant to spend their HP and cooldowns on a trade and recover between fights, not during them.

Strengths

  • +Large health pools and defensive cooldowns that let you contest space other roles can't survive in
  • +Creates space and draws focus fire away from squishier teammates
  • +Ultimate abilities can decisively swing team fights
  • +Presence alone forces the enemy team to play around you, buying space and time for your team

Weaknesses

  • Healing is mostly meant to top you up between fights, not during them — expecting emergency heals mid-fight wastes your supports' resources
  • Overextending solo leads to quick elimination
  • Committing to the wrong angle can cost your HP and cooldowns and swing the fight against your team
  • High-mobility damage heroes can outmaneuver slow tanks
Counters & Matchups