

Roadhog is a powerful enforcer with a well-earned reputation for random and wanton destruction.
Location
Junkertown, Australia (formerly)
Age
50
Birthday
Sep 12
750
750
01 / 04
Short-range spread weapon. Medium-range projectile that explodes into the weapon's short-range primary fire.
Minor Perk — Choose 1
Scrap Hook
Chain Hook hits reload 2 ammo.
Shrapnel Launcher
Extend the range of Scrap Gun's secondary fire by 50% and tighten its burst spread by 25%.
Major Perk — Choose 1
Hogdrogen Exposure
Take A Breather also heals nearby allies for 50% of its healing.
Pulled Pork
Gain overhealth based on how far you pull enemies with Chain Hook, up to 300.
Roadhog is a ruthless masked killer with a reputation for destruction. Roaming the irradiated, wreckage-littered Australian outback, his only known associate (and many wonder why) is the manic young Junker criminal known as Junkrat.

Australian liberation front
Mako Rutledge was one of the many inhabitants of the Australian Outback whose land was seized and used for the construction of an omnium. But in the wake of the Omnic Crisis, the government made a controversial move, gifting the land to the omnics who had nearly destroyed their country, in hopes of establishing a long-term peace accord. This agreement permanently displaced Mako and a large number of the area's residents: a scattered collection of survivalists, solar farmers, and people who just wanted to be left alone. Furious over the loss of their homes, Mako and the residents turned to violent rebellion. They formed the Australian Liberation Front and struck against the omnium and its robot population to take back the lands that had been stolen from them. Events continued to escalate until the ALF sabotaged the omnium's fusion core, which resulted in an explosion that destroyed the omnium, irradiated the surrounding area, and littered the Outback with twisted metal and wreckage for miles around. Mako watched as his home became an apocalyptic wasteland, and he was forever changed. Adapting to his environment, he donned a mask and took to the broken highways of the Outback on his ramshackle chopper. Little by little, his humanity was forgotten. The last vestiges of Mako faded away and the ruthless killer Roadhog was born.

Junker
Roadhog set up shop on the outskirts of Junkertown, a thorn in the side of the town’s reigning monarch, the Junker Queen. He didn’t care—he was there for his gas and everyone else could rot. That held true until a chance encounter with Junkrat forged a lasting partnership, based in part on a 50% cut of a legendary lost treasure. Better it go to him than the queen.

Wanted criminal
Exiled from Junkertown, the pair roamed Australia for a short while and even met with the CEO of Hyde Global, who hired them to reclaim a warehouse taken over by omnic terrorists. The duo soon realized they had been set up as part of an insurance scam. Though the job was a bust, it gave them the kick they needed to launch an international crime spree. Roadhog eventually returned to Junkertown, where Junkrat loudly disclosed their big plan to get payback on the Queen for their exile. The plan immediately failed thanks to the gate warden within earshot. Now, the duo has nothing left but money, useless disguises, and soon-to-detonate explosives.
Roadhog Tips
Tank Overview
Tanks lead by contesting space the rest of the team can't take alone — not by standing still and soaking damage as a wall for allies to hide behind. Pressuring a dangerous angle forces the enemy to respect the threat you represent, which is what actually lets your damage and support operate safely. Tanks generally have large health pools and strong defensive tools, but those exist to let you take space, not to make you a stationary shield. Reading which angle you can hold — and when to pull out — matters far more than constant voice comms with your supports, most of whom are busy triaging the fight rather than actively topping you up.
Positioning
Where you position depends heavily on the tank and the matchup, not a fixed front-to-back rule. Brawl tanks like Reinhardt want to hold a specific angle and pressure it — not simply stand between the enemy and your team. Against dive- or poke-heavy compositions (Orisa, Ramattra, mobile flankers), playing straight front-to-back plays into their strengths and loses on most maps. Track your team's position and disengage before you're isolated, but don't expect your supports to keep you topped up mid-fight — with healing output reduced across the board, most tanks are meant to spend their HP and cooldowns on a trade and recover between fights, not during them.
Strengths
Weaknesses