Roadhog
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Roadhog
Tankbruiser

Roadhog

Roadhog is a powerful enforcer with a well-earned reputation for random and wanton destruction.

Location

Junkertown, Australia (formerly)

Age

50

Birthday

Sep 12

Hitpoints
Health100%

750

Total HP

750

Abilities

01 / 04

Scrap Gun

Short-range spread weapon. Medium-range projectile that explodes into the weapon's short-range primary fire.

Perks

Minor Perk Choose 1

Scrap Hook

Scrap Hook

Chain Hook hits reload 2 ammo.

Shrapnel Launcher

Shrapnel Launcher

Extend the range of Scrap Gun's secondary fire by 50% and tighten its burst spread by 25%.

Major Perk Choose 1

Hogdrogen Exposure

Hogdrogen Exposure

Take A Breather also heals nearby allies for 50% of its healing.

Pulled Pork

Pulled Pork

Gain overhealth based on how far you pull enemies with Chain Hook, up to 300.

Story

Roadhog is a ruthless masked killer with a reputation for destruction. Roaming the irradiated, wreckage-littered Australian outback, his only known associate (and many wonder why) is the manic young Junker criminal known as Junkrat.

Australian liberation front

Australian liberation front

Mako Rutledge was one of the many inhabitants of the Australian Outback whose land was seized and used for the construction of an omnium. But in the wake of the Omnic Crisis, the government made a controversial move, gifting the land to the omnics who had nearly destroyed their country, in hopes of establishing a long-term peace accord. This agreement permanently displaced Mako and a large number of the area's residents: a scattered collection of survivalists, solar farmers, and people who just wanted to be left alone. Furious over the loss of their homes, Mako and the residents turned to violent rebellion. They formed the Australian Liberation Front and struck against the omnium and its robot population to take back the lands that had been stolen from them. Events continued to escalate until the ALF sabotaged the omnium's fusion core, which resulted in an explosion that destroyed the omnium, irradiated the surrounding area, and littered the Outback with twisted metal and wreckage for miles around. Mako watched as his home became an apocalyptic wasteland, and he was forever changed. Adapting to his environment, he donned a mask and took to the broken highways of the Outback on his ramshackle chopper. Little by little, his humanity was forgotten. The last vestiges of Mako faded away and the ruthless killer Roadhog was born.

Junker

Junker

Roadhog set up shop on the outskirts of Junkertown, a thorn in the side of the town’s reigning monarch, the Junker Queen. He didn’t care—he was there for his gas and everyone else could rot. That held true until a chance encounter with Junkrat forged a lasting partnership, based in part on a 50% cut of a legendary lost treasure. Better it go to him than the queen.

Wanted criminal

Wanted criminal

Exiled from Junkertown, the pair roamed Australia for a short while and even met with the CEO of Hyde Global, who hired them to reclaim a warehouse taken over by omnic terrorists. The duo soon realized they had been set up as part of an insurance scam. Though the job was a bust, it gave them the kick they needed to launch an international crime spree. Roadhog eventually returned to Junkertown, where Junkrat loudly disclosed their big plan to get payback on the Queen for their exile. The plan immediately failed thanks to the gate warden within earshot. Now, the duo has nothing left but money, useless disguises, and soon-to-detonate explosives.

Roadhog Strategy Guide

Roadhog Tips

  1. 1The Hook → close-range Scrap Gun → alt-fire combo is Roadhog's bread and butter — practice landing all three hits in sequence at point-blank range.
  2. 2Use Take a Breather at 50-60% health, not at near-death; waiting too long means you'll die before the heal fully restores you.
  3. 3Whole Hog shines in corridors and small rooms where enemies have no escape — chase them into a tight space before activating rather than using it in the open.
  4. 4Hook has a wider hitbox than it appears; aim slightly around corners to pull enemies sheltering just outside of direct line-of-sight.

Tank Overview

Tanks lead by contesting space the rest of the team can't take alone — not by standing still and soaking damage as a wall for allies to hide behind. Pressuring a dangerous angle forces the enemy to respect the threat you represent, which is what actually lets your damage and support operate safely. Tanks generally have large health pools and strong defensive tools, but those exist to let you take space, not to make you a stationary shield. Reading which angle you can hold — and when to pull out — matters far more than constant voice comms with your supports, most of whom are busy triaging the fight rather than actively topping you up.

Positioning

Where you position depends heavily on the tank and the matchup, not a fixed front-to-back rule. Brawl tanks like Reinhardt want to hold a specific angle and pressure it — not simply stand between the enemy and your team. Against dive- or poke-heavy compositions (Orisa, Ramattra, mobile flankers), playing straight front-to-back plays into their strengths and loses on most maps. Track your team's position and disengage before you're isolated, but don't expect your supports to keep you topped up mid-fight — with healing output reduced across the board, most tanks are meant to spend their HP and cooldowns on a trade and recover between fights, not during them.

Strengths

  • +Large health pools and defensive cooldowns that let you contest space other roles can't survive in
  • +Creates space and draws focus fire away from squishier teammates
  • +Ultimate abilities can decisively swing team fights
  • +Presence alone forces the enemy team to play around you, buying space and time for your team

Weaknesses

  • Healing is mostly meant to top you up between fights, not during them — expecting emergency heals mid-fight wastes your supports' resources
  • Overextending solo leads to quick elimination
  • Committing to the wrong angle can cost your HP and cooldowns and swing the fight against your team
  • High-mobility damage heroes can outmaneuver slow tanks
Counters & Matchups