Ramattra
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Ramattra
탱커stalwart

Ramattra

The brutal leader of Null Sector will stop at nothing to see his vision for the world realized.

출신지

Shambali Monastery, Nepal (formerly)

나이

28

생일

Mar 29

체력
HP81%

425

방어력19%

100

총 HP

525

스킬

01 / 05

Void Accelerator (Omnic Form)

Fire a stream of projectiles.

특전

마이너 특전 1개 선택

Relentless Form

Relentless Form

While Nemesis Form is active, eliminations extend the duration by 2 seconds. Half duration gained during Annihilation.

Prolonged Barrier

Prolonged Barrier

Void Barrier's duration and size is increased by 25%.

메이저 특전 1개 선택

Void Surge

Void Surge

Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire.

Nanite Repair

Nanite Repair

Ramattra is healed for 100 health per second while within Ravenous Vortex.

스타디움 파워
Void Surge

Void Surge

Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire.

Void Blight

Void Blight

Void Accelerator infects enemies with nanites which explode for 30 damage after dealing 100 damage.

Recursion Relay

Recursion Relay

+25% Void Barrier size.­ Void Accelerator projectile and Pummel that passes through the Void Barrier gain 15% increased damage.

Ramparts

Ramparts

Void Barrier gains an additional charge.

Second Phase

Second Phase

When Nemesis Form is activated, reduce the cooldown of Ravenous Vortex by 75%.

Final Form

Final Form

When Nemesis Form is active, you are healed for 50 per second while within Ravenous Vortex.

Breakout

Breakout

While blocking in Nemesis Form, use Pummel to perform a dashing punch. ­ (4s Cooldown).

Retaliation

Retaliation

Releasing Block deals damage equal to 100% of the amount mitigated, up to 150 to enemies within 6m.

Conversion Protocol

Conversion Protocol

Block heals you for 25% of damage mitigated over 3s.

Insatiable Spiral

Insatiable Spiral

+50% Ravenous Vortex Radius­ +15% Ravenous Vortex Damage

Ravaging Vortex

Ravaging Vortex

When Ravenous Vortex is detonated, deal 25 damage and gain 2% Ultimate Charge per enemy hit.

Dreadknight

Dreadknight

+50% Annihilation Damage­ +1s Annihilation Duration

스토리
Shambali

Shambali

Ramattra was never designed to co-exist with humanity. The Ravager omnic series was created early in the Omnic Crisis, part of a commander class of omnics whose role was to guide units into combat and adapt various strategic protocols to battlefield condition changes in real time. After the Crisis, Ramattra heard rumors of a mysterious omnic named Aurora—the first of their kind. Intrigued and seeking direction, Ramattra embarked on a pilgrimage to the Shambali Monastery in Nepal, a place where Aurora was said to have resided. Ramattra survived the harsh journey and was welcomed by Tekhartha Mondatta. Choosing to become a monk of the Shambali, Ramattra studied under Mondatta for years, learning about the Iris—the mysterious phenomenon at the heart of the monks’ teachings—and the importance of coexisting with humans. Years later, Ramattra began venturing outside the temple seeking enlightenment. It was on one of his journeys that he met an omnic named Zenyatta whom he guided to Shambali, in hopes the omnic would find purpose there as he did. However, as time wore on, Ramattra failed to see true progress in the monks’ mission of peace. The Shambali urged Ramattra to be patient, but all around him, Ramattra saw his people dying . . . and no one taking action.

Null sector

Null sector

Ramattra knew he could follow the Shambali teachings no longer. He left the temple, seeking out omnics fighting in secret around the world and protecting them from the abuse of humans. The truths he shared with those he met inspired others and over time he gained an underground following of these hurt and angry omnics. Ramattra initially focused on building loyalty in his followers, but true radicalization and militarization would not be far behind. Soon Ramattra’s forces were large enough to warrant a test. The target was London, to liberate the omnics there and see how his forces would perform to a world nearly two decades after the Omnic Crisis. Null Sector was ultimately defeated by Overwatch, a scenario Ramattra did not anticipate since Overwatch was forbidden to operate in the country. In addition, the omnics of London did not support the sacrifices on their behalf, going so far as to denounce the actions of Null Sector. It’s been years since Ramattra—or Null Sector—was last seen. But now, for reasons unknown, Null Sector has appeared in the skies over Paris, Busan, and Rio. What’s certain is that Ramattra will see his plans for the future of omnics through . . . whatever the cost.

Calm before the storm

Calm before the storm

Following a worldwide invasion, Null Sector’s ships have retreated, taking their subjugated omnics with them. Ramattra has seemingly disappeared without a trace, his whereabouts as unknown as his next move.

Ramattra 攻略ガイド

Ramattra のコツ

  1. 1ラマートラは「ネメシスフォーム」と「オムニックフォーム」の切り替えが最重要。遠距離ではボイドアクセラレーター(通常形態)、近距離ではパンチコンボ(ネメシス)を使い分ける。
  2. 2アニヒレーション(アルティメット)は持続型の範囲ダメージ。自分が敵の近くに居続けるほどアルティメット時間が延長される仕様を活かし、前線に居座ろう。
  3. 3ボイドバリアは射線上に展開することで遮蔽物として使えるほか、重要な局面で味方全員の前進を支援できる。
  4. 4ネメシスフォームのパンチはバリアも破壊できる。バリアタンクが多い相手に対して有利なタンク選択肢となる。

탱커 の役割

タンクの本質は「ダメージを受け止める壁」になることではなく、他のロールでは踏み込めない危険な空間を確保・制圧することです。危険な角度に圧をかけ続けることで敵にその脅威を意識させ、結果としてダメージやサポートが安全に動ける状況を作り出します。タンクは総じて高いHPと強力な防御アビリティを持ちますが、それは「盾になって耐える」ためではなく、空間を取るための道具です。ボイスチャットでの密な連携よりも、どの角度なら安全に踏み込めるか、いつ引くべきかを自分で判断する力の方が重要です。多くのサポートは戦闘中は敵への応急処置(トリアージ)に手一杯で、常にタンクを回復し続けられるわけではありません。

ポジショニング

立ち位置はヒーローやマッチアップによって大きく変わり、「常に敵と味方の間に一直線で立つ」という単純な話ではありません。Reinhardtのようなブロウル系タンクは特定の角度を確保して圧をかけるのが役割であり、単に敵と味方の間に突っ立つことではありません。OrisaやRamattraのようなポーク・遠距離型のタンクが相手だと、正面から一直線に組み合う戦い方は不利になりやすく、スパムダメージや機動力の高いヒーローが多いマップでも通用しにくくなります。味方の位置を把握し、孤立する前に引く判断は大切ですが、戦闘中にサポートから常に回復してもらえることは期待しないこと。今のヒール量では、タンクはHPやクールダウンを一度の価値ある交戦に使い切り、次の戦闘までの間に回復する立ち回りが基本です。

強み

  • +高いHPと防御アビリティで、他のロールでは生き残れない危険な空間を確保できる
  • +味方のためのスペースを作り出す
  • +アルティメットで試合の流れを変えられる
  • +存在そのものが敵に対応を強制し、チームに時間と空間の余裕を生む

弱点

  • 回復は基本的に戦闘の合間のためのもの。戦闘中に頼ろうとすると味方のリソースを無駄にする
  • 単独行動では狙われやすい
  • 間違った角度に踏み込むと、HPとクールダウンだけでなく試合の流れごと相手に渡してしまう
  • 高火力・高機動のダメージヒーローに弱い場合がある
Counters & Matchups