Ramattra
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Ramattra
Tankstalwart

Ramattra

The brutal leader of Null Sector will stop at nothing to see his vision for the world realized.

Location

Shambali Monastery, Nepal (formerly)

Age

28

Birthday

Mar 29

Hitpoints
Health81%

425

Armor19%

100

Total HP

525

Abilities

01 / 05

Void Accelerator (Omnic Form)

Fire a stream of projectiles.

Perks

Minor Perk Choose 1

Relentless Form

Relentless Form

While Nemesis Form is active, eliminations extend the duration by 2 seconds. Half duration gained during Annihilation.

Prolonged Barrier

Prolonged Barrier

Void Barrier's duration and size is increased by 25%.

Major Perk Choose 1

Void Surge

Void Surge

Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire.

Nanite Repair

Nanite Repair

Ramattra is healed for 100 health per second while within Ravenous Vortex.

Stadium Powers
Void Surge

Void Surge

Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire.

Void Blight

Void Blight

Void Accelerator infects enemies with nanites which explode for 30 damage after dealing 100 damage.

Recursion Relay

Recursion Relay

+25% Void Barrier size.­ Void Accelerator projectile and Pummel that passes through the Void Barrier gain 15% increased damage.

Ramparts

Ramparts

Void Barrier gains an additional charge.

Second Phase

Second Phase

When Nemesis Form is activated, reduce the cooldown of Ravenous Vortex by 75%.

Final Form

Final Form

When Nemesis Form is active, you are healed for 50 per second while within Ravenous Vortex.

Breakout

Breakout

While blocking in Nemesis Form, use Pummel to perform a dashing punch. ­ (4s Cooldown).

Retaliation

Retaliation

Releasing Block deals damage equal to 100% of the amount mitigated, up to 150 to enemies within 6m.

Conversion Protocol

Conversion Protocol

Block heals you for 25% of damage mitigated over 3s.

Insatiable Spiral

Insatiable Spiral

+50% Ravenous Vortex Radius­ +15% Ravenous Vortex Damage

Ravaging Vortex

Ravaging Vortex

When Ravenous Vortex is detonated, deal 25 damage and gain 2% Ultimate Charge per enemy hit.

Dreadknight

Dreadknight

+50% Annihilation Damage­ +1s Annihilation Duration

Story
Shambali

Shambali

Ramattra was never designed to co-exist with humanity. The Ravager omnic series was created early in the Omnic Crisis, part of a commander class of omnics whose role was to guide units into combat and adapt various strategic protocols to battlefield condition changes in real time. After the Crisis, Ramattra heard rumors of a mysterious omnic named Aurora—the first of their kind. Intrigued and seeking direction, Ramattra embarked on a pilgrimage to the Shambali Monastery in Nepal, a place where Aurora was said to have resided. Ramattra survived the harsh journey and was welcomed by Tekhartha Mondatta. Choosing to become a monk of the Shambali, Ramattra studied under Mondatta for years, learning about the Iris—the mysterious phenomenon at the heart of the monks’ teachings—and the importance of coexisting with humans. Years later, Ramattra began venturing outside the temple seeking enlightenment. It was on one of his journeys that he met an omnic named Zenyatta whom he guided to Shambali, in hopes the omnic would find purpose there as he did. However, as time wore on, Ramattra failed to see true progress in the monks’ mission of peace. The Shambali urged Ramattra to be patient, but all around him, Ramattra saw his people dying . . . and no one taking action.

Null sector

Null sector

Ramattra knew he could follow the Shambali teachings no longer. He left the temple, seeking out omnics fighting in secret around the world and protecting them from the abuse of humans. The truths he shared with those he met inspired others and over time he gained an underground following of these hurt and angry omnics. Ramattra initially focused on building loyalty in his followers, but true radicalization and militarization would not be far behind. Soon Ramattra’s forces were large enough to warrant a test. The target was London, to liberate the omnics there and see how his forces would perform to a world nearly two decades after the Omnic Crisis. Null Sector was ultimately defeated by Overwatch, a scenario Ramattra did not anticipate since Overwatch was forbidden to operate in the country. In addition, the omnics of London did not support the sacrifices on their behalf, going so far as to denounce the actions of Null Sector. It’s been years since Ramattra—or Null Sector—was last seen. But now, for reasons unknown, Null Sector has appeared in the skies over Paris, Busan, and Rio. What’s certain is that Ramattra will see his plans for the future of omnics through . . . whatever the cost.

Calm before the storm

Calm before the storm

Following a worldwide invasion, Null Sector’s ships have retreated, taking their subjugated omnics with them. Ramattra has seemingly disappeared without a trace, his whereabouts as unknown as his next move.

Ramattra Strategy Guide

Ramattra Tips

  1. 1Ramattra's kit has two distinct phases: Omnic Form for ranged void projectile pressure, and Nemesis Form for armored close-range brawling — switch based on the fight's distance.
  2. 2Annihilation's duration extends as long as enemies remain in your vortex range — actively pursue enemies during the ultimate rather than standing still to maximize uptime.
  3. 3Void Barrier provides positional flexibility as a deployable cover piece; use it to block enemy sightlines during pushes or protect allies crossing open ground.
  4. 4Nemesis Form punches bypass barriers, making Ramattra a strong counter to Reinhardt and Sigma in close-quarters fights where shields would otherwise stall the match.

Tank Overview

Tanks lead by contesting space the rest of the team can't take alone — not by standing still and soaking damage as a wall for allies to hide behind. Pressuring a dangerous angle forces the enemy to respect the threat you represent, which is what actually lets your damage and support operate safely. Tanks generally have large health pools and strong defensive tools, but those exist to let you take space, not to make you a stationary shield. Reading which angle you can hold — and when to pull out — matters far more than constant voice comms with your supports, most of whom are busy triaging the fight rather than actively topping you up.

Positioning

Where you position depends heavily on the tank and the matchup, not a fixed front-to-back rule. Brawl tanks like Reinhardt want to hold a specific angle and pressure it — not simply stand between the enemy and your team. Against dive- or poke-heavy compositions (Orisa, Ramattra, mobile flankers), playing straight front-to-back plays into their strengths and loses on most maps. Track your team's position and disengage before you're isolated, but don't expect your supports to keep you topped up mid-fight — with healing output reduced across the board, most tanks are meant to spend their HP and cooldowns on a trade and recover between fights, not during them.

Strengths

  • +Large health pools and defensive cooldowns that let you contest space other roles can't survive in
  • +Creates space and draws focus fire away from squishier teammates
  • +Ultimate abilities can decisively swing team fights
  • +Presence alone forces the enemy team to play around you, buying space and time for your team

Weaknesses

  • Healing is mostly meant to top you up between fights, not during them — expecting emergency heals mid-fight wastes your supports' resources
  • Overextending solo leads to quick elimination
  • Committing to the wrong angle can cost your HP and cooldowns and swing the fight against your team
  • High-mobility damage heroes can outmaneuver slow tanks
Counters & Matchups